Just because you can’t move the walls or floors around on your Premium Linden Home doesn’t mean you can’t add new ones, or even cover the old ones with a new wallpaper or paneling pattern. When I acquired my Tahoe “Maple Floorplan” Linden Home it was just one big, long, narrow room with a siding pattern on the floor and walls that made it seem even longer and narrower! Here’s how I added a loft to one end to create a separate 2nd floor space, along with half-walls to minimize that weird useless area near the floor that sloped walls create in an A-frame. I also added down lights.
At left is what it looked like before adding the loft.
Below is the after photo. Adding furniture will soften the room considerably:
For this project I went for a very clean, bright, modern look. I added a second floor loft, with a low front wall, topped with a translucent smoked glass railing (which could also be one-way glass if you want more privacy in the loft.) Three down facing down/spot-lights were added at the peak of the roof. The vertical half-sidewalls just above the ground-floor level are white wood panels, with vertical battens, the texture doesn’t really show well in this photo. The side walls have a wood color top trim board to give them definition. The ceiling below the loft has the same white panel texture as the side walls (it is one of the standard interior wall and ceiling textures provided by Linden Lab for the Tahoe series homes.) You could, of course, use any texture or color you desire for the surfaces. It was pretty easy to build, the only cost was a few pennies for the teleporter I used in place of space-consuming stairs (and if you are willing to live with a very simple teleporter and know how to use LSL scripts, you can build one using my free Second Life LSL teleporter script.) So all the changes you see here used only 9 prims/land units, including the teleporters! Keep reading for instructions on how to build these additions.
How to do Build a Loft in Your Linden Home
The loft shown here is built from 3 prims. One prim is the loft floor, a second is used for the low wall at the front of the loft, and a third is used for the glass railing on top of the wall.
In order to match your new loft or walls into your existing Linden Home you are going to need to get matching textures for them. Fortunately Linden Lab provides them for you all in one place and free. This is a huge time saver compared to trying to figure out which texture was used.
Start by opening your “World Map” while at your Linden Home and finding the InfoHub for your neighborhood. You will have to hunt around for it, it is labeled on the map with a “i” symbol. (See image at left.) Once you find it teleport there.
Once you arrive at the InfoHub look for a product board that allows you to Buy the textures for L$0 (free!) The textures will be placed in your inventory for you to use. Here are what the texture boards look like for 4 of the Linden Neighborhoods:
Once you have the textures, start building! I’m going to assume you know the basics of creating and working with “prims”, if not, you can find lots of good tutorials on how to make and edit basic prim shapes on the web. No need to rewrite those.
The Loft Floor
Start by creating a block prim for the loft floor. Stretch and move it to fit into the space where you want the loft floor.
Here are the settings I used for the Tahoe Maple loft.
I set the floor to emit light, that way it serves as a light source for the area below the loft. This is optional, as the light will also shine above the floor in the loft area. This may be too much light for some people! I like lots of light as my computer monitor tends to render SL a bit dark.
Next select the bottom face of your new loft prim for editing. This bottom face will be the ceiling for the area below the loft. I used the LDPW_TAH_Interior_Roof_PaintedWhite texture from the Linden Tahoe Textures collection for the ceiling. The settings I used for Repeats/Face, Repeats/Meter, adn Texture Offsets are shown below. (Tip: if the images are too small, click on them to open a larger, easier to read image.)
Now we need to add a floor texture to the top of the loft floor. Make sure Select Face is still selected and then click on the top of the loft floor prim. Select a texture for it. For my loft floor I selected the LDPW_TAH_Floor_WoodBoards wood pattern. That’s the same wood floor pattern I selected using the Linden Home Control Panel for the floor downstairs. Again, here are the settings I used (be sure to look at the settings I used for Repeats/Face, Repeats/Meter, and Texture Offset as those settings are the key for getting a realistic scale when working with textures!):
Along the front edge of the loft I placed a wood pattern. Once the wall is installed, as shown in the image below, the wood edge is needed to add definition and visually anchor the bottom of the loft. This wood pattern is shown outlined in yellow in the next image.
Here is the texture and settings I used to create the wood edge effect:
At this point I also made changes to the existing Lindon Home’s A-frame walls and ceiling. These changes were made using the Linden Home Control Panel located by the front door of the Home. The sloping ceilings were changed to the white plaster texture with stained wood borders. The end walls were changed to the painted white wood paneling texture which matches the loft ceiling (texture named LDPW_TAH_Interior_Roof_PaintedWhite.)
Here is the loft floor we just created:
The Loft Front Low Wall and Railing
To make the low wall at the front edge of the loft create a new prim. Stretch the prim into a wall shape and move it into position. You will need to create a trapezoid for the wall shape in the Tahoe A-frames. It may take some experimentation to get the shape so that it doesn’t protrude through the roof or walls on A-frame houses. Tip: be sure to check outside to make sure part of the loft is not sticking out of the side of the building!
Select a texture for the loft wall. Notice that this time I set “Mapping” to Planar. This is important because in the next step you adjust the taper to distort the prim and create a trapezoid shape. If you don’t set the texture mapping to planar you will get an oddly distorted texture pattern.
As always, watch your Repeats/Face, Repeats/Meter and Texture Offsets. You can experiment with them to get what looks good to you. If you do decide to experiment, be aware that it takes a bit of time and practice to fully understand how they change the texture’s appearance.
Stretch the prim to fit the space. For A-frame buildings adjust the Taper “Y” setting to create a trapezoid.
The Top Smoked Glass Rail
Ok, you could use any color or tint of glass you want for the top rail. Or try using a one-way glass that allows people in the loft to see down, but nobody downstairs can see into the loft area.
Here’s the rail:
Again you start with a prim and stretch it to fit the space. If it is an A-frame you need to give it a trapezoid shape just like the loft wall above. Here are the settings to create it:
Make it into glass.
Stretch it and shape it to fit.
The finished loft from upstairs.
That’s it! The loft is done. Well, there are those spot-lights I mentioned earlier and that are very obvious in the image above. And I guess I did mention half walls for the ground floor to get rid of those angled A-frame wall issues. But this article is already too long, so I’ll write a new one on how to make the half walls and spot-lights. Here’s the articles: How to Build a Spot-Light and How to Build a Half-Wall (sorry, not written yet).
Oh, also the teleporter. There are no stairs (they take up too much space) so to get up to the loft and back down you need a teleporter. Or you can fly up and down or jump I suppose. You could also add stairs or a ladder but they look pretty bad. I suggest that a teleporter is a more elegant solution. Of course, I sell them. So perhaps I am biased. Hey, you could buy one as a way of saying “thanks for writing this article.”
Link to my top quality, inexpensive, teleporter. Just buy one teleporter, you can clone it to make more! Told you it was inexpensive.